Tuesday, 12 December 2023

Devlog: The BPC system

 The most important stage for the development of a forever DM is the development of their own weird pet system that's objectively better than any commercial option. If you don't do something like this, you're probably not cut out to be a game designer. 


Anyway without further ado, let's talk about...


The Bones Picked Clean System!


With a lot of work and careful thinking, I've managed to begin to cobble together 2/3rds of the BPC system, a (forever free) system neutral game where you, the players, will enjoy a campaign-based TTRPG miniatures game. This is very much a hideous mix of the original "Ten Dead Rats" game, with lots of work to make it even weirder - it also uses a mixture of "Hail Caesar/Warmaster" and "MESBG" and other games. 

The purpose was to make the game that allows you to easily and without a ton of math, be able to swap from a character in a typical (rules lite) tabletop RPG to a skirmish wargaming profile and then finally a 10mm massive battle profile on top of that. And then back and forth. Other systems, like ACKS, do this as well, but holy shit there's too much bullshit going on there. So much crunch. And there's other mass battle systems but man, they suck. I will never again purchase an RPG that offers stronghold gameplay and then it's like "oh just roll some d10s and you win the battle". 


Enter mighty Cona- I mean the BPC system, which is there to resolve all of this. It's also (I personally believe) flexible enough to be a way for players to also do something a little Dwarf Fortress-y or Dungeon Keeper-y. You want to be a bunch of Dogs of War-type mercs? The BPC system has you good. Or so I like to believe. No, I know with a capital K. It's going to be a masterpiece for anyone with a lot of miniatures. 


Anyway, that's all for now, just the introduction. Kharmlund #6 will be up in a week or so. 

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